In context: For a few years, way more titles have featured male protagonists reasonably than females. Nonetheless, this 12 months, we noticed an nearly equal divide between female and male recreation protagonists for the primary time. May this be the signal of a extra inclusive and gender numerous future for the online game trade?
Feminist Frequency’s annual analysis of E3 recreation bulletins appears on the divide between male, feminine, and gender-ambiguous or non-binary recreation protagonists. The info additionally signifies the proportion of video games that permit gamers to decide on the gender of their playable character.
The info—tracked since 2015—has sometimes been male-heavy. This 12 months, one thing uncommon occurred: some 18% of video video games featured playable feminine protagonists—a far greater determine than earlier years and nearer than ever to the proportion of male-protagonist video video games, which stands at 23%.
Curiously, greater than one-third of this 12 months’s 18% of female-protagonist video games got here from Sony’s PlayStation 5 reveal.
“A brand new console era might result in important change, and Sony’s affect throughout the video games trade is huge,” the report reveals. “The PlayStation four has bought greater than twice as many models over its lifetime as Microsoft’s competing Xbox One—so if this does replicate a bigger technique on the a part of the console maker, the repercussions in years to come back might be very important certainly.”
Feminist Frequency is uncertain whether or not this constructive change is right here to remain, however 2020’s outcomes look promising. The info from this 12 months might be a one-off anomaly or an indication of lasting change. This is hoping the latter is the case, because it’s undoubtedly time that cussed notion—that gaming is the pastime of boys and males—is eradicated eternally.